I got this problem since I first time used this program, it's in both tools. most games doesn't even recognize this movement so they work fine. others are more sensitive and this become a burden. If I move the right stick to the right, the left stick moves aswell but just a tiny bit. so e.g. in darksiders 3 if I run while moving the camera, the characters completly stops running. I tried to mess with the deadzones, but I can't find a solution.
moving the deadzone helps only if I use the right stick alone. if I use left and right together it still influence the left stick. I recently removed the battery while cleaning the pad, I noticed this problem reduced a bit since then. I think resyncing it to the wiiu could remove that problem, but I sold my console and kept only the pad. I will try resyncing it someday on a friends console.
Hello, I am not OP but wanted to add some information since I am having the exact same problem.
-I tried to use the reset buton behind the controller, it didn't have any effect -I tried using the A B + - pressed at the same time method that I found in a Nintendo article, did not work -I've used the calibration tool in WiiUPro to increase the deadzone on the left stick, it works but I had to increase it a lot for the left stick to not move at all.
After playing around with it for a bit I found that without touching the left stick, the first time that the controller is connected and after loading a joystick profile, the problem doesn't occur. It's only after moving around the left stick that the problem happens. I don't know if this has to do with hardware or software though.
Right now I am going to play to see if the increase in dead zone makes that much of a difference.
Btw, is there a calibration option in WiinUPro like the one in WiinUSoft? I mean the automatic one. Also, I was wondering if there's like a manual for WiinUPro? I specifically don't know what "Shift state", "Exclusive mode" and "Toshiba mode" do, and "Greed mode" in WiinUSoft.
I've been playing since my last post and I got some weird news.
First of all, I tried to play with the calibration config shown above, this way the movement that the LS causes doesn't result in a slight movement of the RS, but the problem shows again when both sticks are used at the same time, for example if the sticks are like this: -> <- the LS will make it so the RS doesn't get to max, because the -x and x movement add up. This is (I think) only annoying if the game requieres stick sensibility.
Okay, so now the weird news, after realizing that the deadzone aproach didn't work as intended I changed the calibration back to default, went back to the game and now it just works, the LS doesn't move the RS anymore. I went to check the calibration menu again to confirm, weirdly enough it still shows the problem as the first video posted above, but when I go back to the game it's still OK.
I still need to test it some more, but what I did was:
-Have 2 calibration profiles (I had one being the default config and another with the deadzone, but I assume it doesn't matter what config it uses) -Load the non default -Accept and clic yes when it asks you to make it the default -Load back to the default profile and accept when it asks you to make it default
Then I go to the game and it works well. Hope this helps anybody with the same problem
I don't think the game matters, but I tested it on Enter the Gungeon, with the issue the characer would move very little continously to either side while aiming with the LS, after the "fix" I really have to try to make it happen for the char to move 1 pixel and that's it, it's pretty much perfect.
Aboves method doesn't really work after playing with it some more, I just settled for this calibration:
It works well with Enter the Gungeon, but can be annoying if you need the sensitivity.
Last Edit: Feb 22, 2019 5:40:06 GMT by Makey: Correcting missinformation